Weapons

Weapons can be equipped by Heroines for combat in. 59(+1) weapons are available now.

With specific character upgrade, one can equip 2 weapons and switch between them in combat.

Weapon appears with different level according to current map (+0 in Deserted City, +1 in Battlefield, +2 in Woodlands & Marshlands, +3 in Ancient Temple & Oubliette, one level higher in Reliquary room), player can use Dark Gold to buy new weapon or upgrade current one at Weapon Room/Armory/Reliquary(location in chapter two, four and five). Each level means +30% physical damage (of base damage).

Moveset properties:

 * IC_guard_break.png Guard Break: can't be defended/parried (can be perfect parried).
 * IC_smash.png Smash: deal +100% damage to lying target.
 * IC_knockdown.png Knockdown: knock enemy down, some enemies(i.e. spider) immune to it.
 * IC_defend.png Defend: block attack, stagger melee attacker but won't counterattack.
 * IC_parry.png Parry: block attack, stagger melee attacker and counterattack automatically. Blocking ranged attack won't trigger the counter. Character gain invincible for 1s when successfully parry an attack. Can't block Guard Break attacks.
 * IC_perfect_parry.png Perfect Parry: Mostly the same as normal parry, but can block even Guard Break attacks & stun the melee attacker for 5s, this stun status won't be cancelled by being attacked again. Only activate on shield riposte for a short period.
 * IC_grab.png Grab: Move an enemy to certain position by force, it can't act while being grabbed. Enemies with hyper-armor or special stagger moveset can't be grabbed.
 * Juggernaut: provide hyper-armor, can't be interrupted or knockdowned, CAN be stunned.
 * Weak: Can't stagger target.
 * I-frames: Invincibility/invulnerability frames. Can't be hit at certain frames.
 * Flame Dust: Deals 0.5*Character's Phy Dmg+1*All Char's Elemental Dmgs in an area.

Weapon_type_01_SW.png Two-Handed Swords
Balanced weapon type.

Weapon_type_02_PA.png Polearms
Fast mid-range solution.

Weapon_type_03_HM.png Sledgehammers
Heaviest blow, all attacks break guard, most attacks have short startup i-frames and following hyperarmor, and can block attacks with the handle while swing.

Weapon_type_04_TW.png Twin Arms
Close-range fast weapon type, longer dodge distance.

Weapon_type_05_SH.png Arms & Shields
Block & stun.

Weapon_type_06_CH.png Chains & Blades
Longest reach, slowest attack.

Weapon_type_07_CN.png Blunderbusses
Slow melee attacks & long range charged bombard, all melee attacks break guard.

Special Weapons
Weapons that affected by none of the weapon-type talents, or can't be obtained by normal metions.